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The Duskbloods Character Customization: What Is Confirmed

How Bloodsworn customization worked in the Network Test, what Miyazaki has confirmed for the full game, and which details remain open.

8/28/2026 Last updated: 8/28/2026 3 min read

Start with a Bloodsworn, not a blank avatar

The Duskbloods is not built around a completely empty player character. The Network Test let players choose from six Bloodsworn, each with a distinct weapon, skill set, passive powers, and Sigil options. That gave the test a clear set of playstyles without pretending it represented the entire launch roster.

The retail version is expected to have more than ten character bases. Miyazaki’s post-test interview is especially useful here: a character’s weapon is planned to remain fixed, while Bloodsworn skills and the special powers called Authorities can be chosen from multiple options.

What can be customized?

AreaRetail plan described so far
Base characterMore than ten are planned.
WeaponFixed to the chosen character.
Bloodsworn skillsMultiple options are planned.
AuthoritiesMultiple special-power options are planned.
AppearanceMasks, tattoos, and other visual distinctions are planned.
SigilsCan add roleplay-style objectives and may raise the chance of certain events.

This is a stronger and more interesting answer than “there will be character creation.” You are shaping a recognisable Bloodsworn rather than designing an unrelated hero from scratch.

What the Network Test taught players

In the test, a Bloodsworn had close- and long-range attacks, character-specific Bloodsworn skills, two passive Authorities, and an optional Sigil. Levelling during a match could unlock a second skill. The structure made it clear that build choices are not only about damage: mobility, support, a vassal, personal goals, and the phase you are entering all affect how a character feels.

The test version was deliberately narrower than the planned retail game. It should be used as evidence for the game’s direction, not as a final list of every option or every balance value.

Blood history, fate, and story

Miyazaki also describes customization as a way to express a character’s fate and relationships, not only their combat performance. Collecting and choosing those elements is intended to carry fragments of story. That is a promising idea, but the exact menus, unlock conditions, and full relationship system have not yet been published.

What is still unknown

  • The final launch roster and every weapon
  • The full pool of skills and Authorities per character
  • The exact cost or unlock path for visual items
  • Which Network Test settings will be changed before release

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