Miyazaki on The Duskbloods After the Network Test
Key points from Hidetaka Miyazaki's post-Network Test interview: customization, rankings, seasons, updates, and what the team will change.
The interview matters because it looks forward
The Network Test showed the current game. Miyazaki’s later interview explains some of the direction behind it and what the team is still planning to add. It is not a release-date announcement, but it is the strongest public source for understanding how the limited test build may grow into the retail game.
Main takeaways
| Topic | What Miyazaki discussed |
|---|---|
| Character bases | The team expects to prepare well over ten. |
| Customization | Weapons stay fixed to a character, while skills and Authorities can be customized. |
| Appearance | Masks, tattoos, and other visual distinctions are planned. |
| Sigils | Can shape fate, roleplay elements, and the likelihood of some events. |
| Competitive play | Rankings, ranked matches, and seasons are planned. |
| Updates | The team intends to tune and expand the game while considering Network Test feedback. |
What it does not confirm
The interview does not give a final date, price, release-day roster, or full seasonal roadmap. It also does not make every Network Test rule permanent. Its value is in showing the broad design direction: a character-driven multiplayer game with long-term customization and an evolving competitive side.
Why this is good news for the wiki
It gives us a reliable way to separate pages. Network Test guides can explain the version players touched; retail-plans pages can cite Miyazaki directly; news pages can track official changes without repeating rumours.
Source
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